We Choose Each Other:
The AR Rosenstrasse Experience
A story telling game about the Holocaust in WWII.
Rosenstrasse is an elegiac, immersive historical role-playing game exploring marriages between Jewish and “Aryan” Germans in Berlin between 1933 and 1943, and culminates in the eponymous women-led protests.
We adapted Rosenstrasse into a Multiplayer, Narrative, AR, Themed Environment Experience to explore the future of storytelling.
Handwriting in AR
There were no fixed coordinates related to the player and the world. So, some components based on global space like trail renderer and timeline could not be used. I developed the handwriting mechanism with trail renderer at the very beginning, but when I applied it to the AR scene, it was messed up as shown in the middle.
I rebuilt this functionality in a different way. I ultimately used a particle system to implement the hand-writing mechanism.
Story Telling
The full game experience is about 30 minutes long with three chapters. The characters, Max and Annaliese meet each other, experience the harsh time for Jewish family and take part in the protest. To tell the whole story effectively while keeping players immersive, we designed several different mechanisms to tell the story.