Lavagedara
An asymmetrical online racing game between one demon (VR player) and four icy creatures (PC players).
Unity, Valve Index & PC
5 Members, 4 Weeks
Role: Artist
Implemented visual effects using scripts
Build the environment and added post processing
Realized the demon model and visual effects of it
Realized the Maze Destruction Effects
After modelling and texturing the maze, I implemented the effects of ice melting and on fire forest using particle systems, shaders (dissolve and vertex animation) and some control scripts.
Modeled the Demon & Added Visual Effects
Modeled the Demon model with Maya and Substance Painter.
This model was used to represent the VR player. As a result, the hands and body must be separated so that they could be mapped by headset and controllers separately. Meanwhile, they should be connected in some way. I used particle systems and wind zone to realize such function.