Lavagedara

An asymmetrical online racing game between one demon (VR player) and four icy creatures (PC players).

Unity, Valve Index & PC

5 Members, 4 Weeks

Role: Artist

  • Implemented visual effects using scripts

  • Build the environment and added post processing

  • Realized the demon model and visual effects of it

Realized the Maze Destruction Effects

After modelling and texturing the maze, I implemented the effects of ice melting and on fire forest using particle systems, shaders (dissolve and vertex animation) and some control scripts.

Modeled the Demon & Added Visual Effects

Modeled the Demon model with Maya and Substance Painter.

This model was used to represent the VR player. As a result, the hands and body must be separated so that they could be mapped by headset and controllers separately. Meanwhile, they should be connected in some way. I used particle systems and wind zone to realize such function.

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Promposal

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Deer