Life of the Rose
A virtual reality role playing game about help and sacrifice.
Unity, HTC Vive & Tracker
4 Members, 2 Weeks
Role: Artist & Programmer
Modeled, rigged, textured and animated.
Implemented visual effects using scripts
Build the environment and added post processing
Realize Visual Effects for Instructor
We need a instructor to lead and attract the player to touch the rose., which connects the hand with the rose.
I realized the instructor with particle systems, using lights, external forces combined with wind zone, collision and trail, to enable it interact with the hand. Then I wrote one script to set the generator stay specific distance sway from the hand and indicate the direction towards the rose.
Realize Particle System Timeline with Scripts
There’s a plot that the energy inside the rose released, lighting up the whole scene.
I wrote a scripts to control the particles more concisely to make the lights of particles system distribute and light up the world evenly. Then I combined the shaders and scripts to lerp between two skyboxes and adjust the lighting in the scene gradually.
Model, Rig, Animate and Texture
Animated a snake using control points, inverse kinematics and sine handle shape.
Modeled with Maya and textured using Substance Painter